Friday, August 01, 2008

Missing Girl Protest (with Barmaid)



Friday, February 08, 2008

Barcola Windlight Error

A spiky-haired hole in the world.


Monday, January 14, 2008

Helpful

Detailed, cryptic and redundant.
The perfect SL error message?


Thursday, January 10, 2008

DIY Teleporting in Second Life

I am often asked by new residents passing through my little shop in Barcola how they can make or buy teleporters like the ones I use to get people from floor to floor. So without further ado I present here one of the commonly available teleport scripts that you can add to the contents of a prim to turn it into a short-range teleporter, followed by a quick tutorial:

default {
state_entry() {
llSetText("Teleport to 2nd Floor\nHabitabla", <1,1,1>, 1); // hovertext
vector target = <125,243,27>; // destination coordinates
rotation my_rot=llGetRot();
llSitTarget((target - llGetPos()) / my_rot,ZERO_ROTATION / my_rot);
llSetSitText("Teleport"); // pie menu text
}

touch_start(integer total_number) {}

changed(integer change) {
if(change & CHANGED_LINK) {
key id = llAvatarOnSitTarget();
if(id != NULL_KEY) {
llSleep(0.1);
llUnSit(id);
}
}
}
}


BASIC INSTRUCTIONS: First, find an area (such as land you own or rent) where you are permitted to create prims and use scripts.

Create a prim by right-clicking the ground in front of you, then select the "Create" option from the pie menu. You should see the edit window appear, and your cursor will turn into a magic wand. Left-click the ground in front of you with the magic wand cursor to make a prim.

Right-click the prim and select "Edit" from the pie menu. In the edit window select the "Content" tab. Click the "New Script..." button to add a basic script to the contents of your prim (it will look like a text document named "New Script").


Open the script by double clicking it. Replace all of the text in the script with the teleport code from above. Adjust the following lines of code to fit your needs:

llSetText("Teleport to 2nd Floor\nHabitabla", <1,1,1>, 1); // hovertext
Change the text between the quotes to customize the text that floats above the prim (use \n to create a line break if you want two or more lines of text). You can also change the color of the text by changing the numbers between the brackets:
<1,1,1> = white
<0,0,0> = black
<1,0,0> = red
<0,1,0> = green
<0,0,1> = blue


vector target = <125,243,27>; // destination coordinates
The numbers between the brackets in this line represent the teleport destination, and you will need to change them in order to teleport to the correct location. The easiest way to get these numbers is to stand in the spot to which you want the user to be teleported and then copy the numbers that appear in blue text in your menubar (after the region name). Keep in mind that this is a short range teleporter and it cannot teleport across sim borders.



llSetSitText("Teleport"); // pie menu text
Change the text between the quotes to customize the text that appears in the pie menu when someone left clicks on your object. Keep it short; there is not a lot of room (usually it's best just to leave this as is).


After you have made the edits listed above, click the "Save" button at the bottom of the script window. When the save is complete, close the script.


In the edit window, click the "General" tab. At the bottom of the edit window is a drop-down menu labeled "When Left-Clicked: "...select "Sit on object" from the menu. This will allow users to simply click the object to teleport, rather than having to use the pie menu.

You can now customize the appearance of the prim by adding textures and changing the size, shape or color. Place it in a convenient spot and teleport your brains out. Remember to take a copy for your inventory.

Tuesday, January 08, 2008

The Perils of Pol and Sonja

Danger lurks around every corner in Second Life...picturesque danger! Monday's innocent explorations became Tuesdays sensational headlines as Sonja and I discovered the horror that lurks beneath the surface of our "world of imagination!" It's sculptie terror run amuck!

Death by ice monster...and you're next on the menu!

If you can't take the heat...die!
(Click photo for "deluxe" volcano immolation animation.)

Sonja experiences boredom while I plunge into a pot of boiling liquid.
Who will die first?


Sunday, January 06, 2008

Deep Conversations (An Ongoing Series)

An avatar lands next to me on my Sistiana plot wearing the default male appearance. My movelock attachment frustrates his attempts to push me around. He then "speaks"...
WhatIs Tereshchenko: /spitr

WhatIs Tereshchenko: spit

WhatIs Tereshchenko: fiowefiowejkfio[weif

WhatIs Tereshchenko: what thef cuk sis thiss hjsisssoottt

Radar HUD: WhatIs Tereshchenko [36m]

Radar HUD: WhatIs Tereshchenko [53m]

WhatIs Tereshchenko shouts: wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

You just meet a better class of people in the city sims

Saturday, January 05, 2008

Saturday in Sistiana

Electronic pop architecture.

I just installed my new Sistiana build. It lacks functional scripting at this point, but looks better than an empty plot. Will be music-themed when up and running.

It is conveniently located across the street from the abandoned and vandalized SLU building where you can view one of Second Life's foremost tourist attractions...The World's Largest Pol Tabla Teddy Bear.

Pol Tablabear has an important message for irresponsible land owners.