Friday, August 01, 2008
Friday, February 08, 2008
Monday, January 14, 2008
Thursday, January 10, 2008
DIY Teleporting in Second Life
I am often asked by new residents passing through my little shop in Barcola how they can make or buy teleporters like the ones I use to get people from floor to floor. So without further ado I present here one of the commonly available teleport scripts that you can add to the contents of a prim to turn it into a short-range teleporter, followed by a quick tutorial:
default {
state_entry() {
llSetText("Teleport to 2nd Floor\nHabitabla", <1,1,1>, 1); // hovertext
vector target = <125,243,27>; // destination coordinates
rotation my_rot=llGetRot();
llSitTarget((target - llGetPos()) / my_rot,ZERO_ROTATION / my_rot);
llSetSitText("Teleport"); // pie menu text
}
touch_start(integer total_number) {}
changed(integer change) {
if(change & CHANGED_LINK) {
key id = llAvatarOnSitTarget();
if(id != NULL_KEY) {
llSleep(0.1);
llUnSit(id);
}
}
}
}BASIC INSTRUCTIONS: First, find an area (such as land you own or rent) where you are permitted to create prims and use scripts.
Create a prim by right-clicking the ground in front of you, then select the "Create" option from the pie menu. You should see the edit window appear, and your cursor will turn into a magic wand. Left-click the ground in front of you with the magic wand cursor to make a prim.
Right-click the prim and select "Edit" from the pie menu. In the edit window select the "Content" tab. Click the "New Script..." button to add a basic script to the contents of your prim (it will look like a text document named "New Script").

Open the script by double clicking it. Replace all of the text in the script with the teleport code from above. Adjust the following lines of code to fit your needs:
llSetText("Teleport to 2nd Floor\nHabitabla", <1,1,1>, 1); // hovertext<1,1,1> = white
<0,0,0> = black
<1,0,0> = red
<0,1,0> = green
<0,0,1> = blue
vector target = <125,243,27>; // destination coordinates

llSetSitText("Teleport"); // pie menu textAfter you have made the edits listed above, click the "Save" button at the bottom of the script window. When the save is complete, close the script.

In the edit window, click the "General" tab. At the bottom of the edit window is a drop-down menu labeled "When Left-Clicked: "...select "Sit on object" from the menu. This will allow users to simply click the object to teleport, rather than having to use the pie menu.
You can now customize the appearance of the prim by adding textures and changing the size, shape or color. Place it in a convenient spot and teleport your brains out. Remember to take a copy for your inventory.Tuesday, January 08, 2008
The Perils of Pol and Sonja
Danger lurks around every corner in Second Life...picturesque danger! Monday's innocent explorations became Tuesdays sensational headlines as Sonja and I discovered the horror that lurks beneath the surface of our "world of imagination!" It's sculptie terror run amuck!
Sunday, January 06, 2008
Deep Conversations (An Ongoing Series)
An avatar lands next to me on my Sistiana plot wearing the default male appearance. My movelock attachment frustrates his attempts to push me around. He then "speaks"...
WhatIs Tereshchenko: /spitr
WhatIs Tereshchenko: spit
WhatIs Tereshchenko: fiowefiowejkfio[weif
WhatIs Tereshchenko: what thef cuk sis thiss hjsisssoottt
Radar HUD: WhatIs Tereshchenko [36m]
Radar HUD: WhatIs Tereshchenko [53m]
WhatIs Tereshchenko shouts: wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
You just meet a better class of people in the city sims
Saturday, January 05, 2008
Saturday in Sistiana
I just installed my new Sistiana build. It lacks functional scripting at this point, but looks better than an empty plot. Will be music-themed when up and running.
It is conveniently located across the street from the abandoned and vandalized SLU building where you can view one of Second Life's foremost tourist attractions...The World's Largest Pol Tabla Teddy Bear.










